Quake Live Work In Progress Update Leaked!

GAMEPLAY CHANGES

  1. New Default Gameplay Ruleset
  2. Players may now hold jump to continuously jump.
  3. The minimum allowed time between jumps has been increased from 50ms to 100ms.
  4. Players may now hold forward and jump to ‘bunny hop’, allowing them to slowly gain up to 2x their base movement speed.
  5. When wielding the Gauntlet, ground movement speed is increased 6.25%.
  6. Introduced Loadouts, allowing players to select one Primary Weapon (hmg, rl, lg, rg) and one Secondary Weapon (mg, sg, gl, pg).
  7. Added the command “weapon toggle” to toggle between your Primary and Secondary weapons.
  8. Unified weapon respawn time to 5 seconds across all gamemodes.
  9. Added global Ammo Packs, in lieu of weapon specific ammo, where each pack grants you a small amount of ammo for each weapon in your inventory.
  10. Reduced ammo respawn time from 40 seconds to 10 seconds.
  11. Added in-world item timers for “major” items, including armors, megahealth, power-ups, and medkit. Respawn timers blink once per second, and display one “pie piece” for every 5 seconds that has elapsed.
  12. Items have taller pickup collision boxes, so that players will not miss items as they jump over them.
  13. Power-up spawn indicators now appear when a power-up has spawned in the arena.
  14. Enabled self-kills with an additional 1 second respawn penalty.
  15. Weapon Changes
  16. Railgun damage 80 -> 90
  17. Rocket splash damage 84 -> 100
  18. Gauntlet damage 50 -> 75
  19. Added new weapon, the Heavy Machinegun to act as a viable primary infinite range hitscan weapon with some but minor spread.
  20. Lightning Gun now does 6 damage per cell across all rulesets, or 120 damage per second.

PUBLIC MATCH SETTINGS 

From the notes, it seems they are trying to standardize the public normal servers.  No more call voting team sizes and it seems all team modes will be capped at 5 players per team.  The timelimit has also been cut down to 15 minutes for CTF and TDM.  CA has also been cut down to 7 rounds instead of 10.  

  1. Public FFA Settings
  2.     New ruleset in full effect
  3. Public Duel Settings
  4.     New ruleset in full effect
  5. Public TDM Settings
  6.     New ruleset in full effect
  7.     Friendly-Fire disabled.
  8.     Power-up drops enabled.
  9.     Fraglimit 150
  10.     Timelimit 15
  11.     Teamsize 5 (no callvoting teamsize).
  12. Public CA Settings
  13.     New ruleset enabled without loadouts (new physics, but ‘all’ weapons – classic ca + hmg)
  14.     Round Limit 7
  15.     Teamsize 5 (no callvoting teamsize).
  16. Public CTF Settings
  17.     New ruleset enabled without loadouts (new physics, mg starter, in-world item timers, etc)
  18.     Timelimit 15
  19.     Teamsize 5 (no callvoting teamsize).
  20. Public FT Settings
  21.     New ruleset in full effect
  22.     Timelimit 15
  23.     Teamsize 5 (no callvoting teamsize).
  24. Public DOM Settings
  25.     New ruleset in full effect
  26.     Weapons drop for additional weapons.
  27.     Self damage enabled.
  28.     Timelimit 15
  29.     Teamsize 5 (no callvoting teamsize).
  30. Public AD Settings
  31.     New ruleset in full effect
  32.     Weapons drop for additional weapons.
  33.     Timelimit 15
  34.     Teamsize 5 (no callvoting teamsize).

CLASSIC GAMEPLAY

The Classic Quake Live Experience will ONLY be available through create a match, meaning only pro subscribers can unlock classic for others to play.

Thoughts

This honestly sounds like what happened to halo.  In Halo, Bungie tried to implement too many features from other games ala call of duty (sprint, loadouts, perks ect ect).  These extreme changes turned halo (Halo reach and halo 4) into a pile of shit.  It was not halo anymore, it was halo hybrid of call of duty/battlefield.  These changes do not make this game Quake.  If these are true, players will have to have a pro subscription or join a pro subscription server to play “CLASSIC” Quake Live.  This is not good!

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These are significant changes and will be the DEFAULT ruleset for Quake Live.  After some community uproar involving the recent interface update, this will bring out the most pitchforks seen in Quake Live!

*THESE ARE THE RUMORED CURRENT GAMEPLAY PLANS FOR STEAM RELEASE, THEY CAN CHANGE IT ANY TIME.  

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